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Nawlz Ipad app out now!

Posted by: Sutu on September 11. 2011 at 11:14 pm

BAMN! The Nawlz ipad comic has hit itunes… http://itunes.apple.com/au/app/nawlz-interactive-comic/id435444723?mt=8  The first episode is FREE!! Waste no time, GO GET NAWLZY, get touchy, and feely, and swipey, tilt it, pinch it, pan it, shake shake shake it, the Nawlzy world will react in new ways that make perfect sense.

After one year of custom developing our own special tech for porting flash to iPad, we’ve discovered that the ipad was indeed designed for Nawlz.  And so many people were asking, why didn’t you use the flash ipad packager? Well, the reason is, the packager kinda sucks and I got a grant from Film Victoria that allowed me to do things my way, how I like to do it. We have created the ultimate Nawlz to iPad engine!   Tell your friends, share the video, pump that shit out there for me, so I can start porting season 2 asap!

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Episode #9 IS UP, GO GET NAWLZY!

Posted by: Sutu on May 10. 2011 at 4:20 am

Skyman’s deep on a research bender, investigating the mysterious history of the Mad Bionics and their frontman, Roof Wells.  Meanwhile the Senteks has been attacked by an unclassified entity.  This episode is the most informative to date, exploring the history of Nawlz DIE culture and the advancements of Freqon thought casting technology.

Another heavy soundtrack by the usual suspect Jordan King of Speakerwrath, with additional sounds by Sinuso Dial.

Also Big thanks to Hiroyasu Tsuri for providing the Skyman’s meditative artwork. Thanks to Kingston Trinder for his patient listening ear and editing eye and thanks to Fitz for sharing his brains and technoglical insight as we delved deeper into the mindshare of the Nawlz future.

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Nawlzy downloads…

Posted by: Sutu on April 6. 2011 at 10:31 am

So over the last few months (last month especially) I’ve been busy working on the *NEW* Nawlz Ipad app.  It’s been a hell of a task but finally it’s starting to come together and is looking pretty damn cool. Now, if everything goes to plan we will be launching this thing next month… very exciting, fingers crossed!   As you might know, there’s not a lot of support for flash content on the old ipad SO to help us convert all my work from flash into the the ipad format we ended up designing our own piece of nifty tech.  It’s a custom built program that scans through my flash files, records where everything is,  how it works and then translates that into ipad world.  It’s quite a comprehensive tool.  So if anyone needs some sort of interactive story built for ipad, get in touch with me,  I’m your man.

Also, the new ipad release is going to contain a whole bunch of new content including a few upgrades of old content, like that old whale from episode 1…

The whale’s looking way cooler now, plus it employs fluid motion interactivity.  One of the newest programmers to join the team, Lukasz Karluk, has been busy creating a whole bunch of fluidy interactive effects.  If you’re on a mac and wanna see a preview download this It’s an executable file that contains 6 new Nawlz effects that Lukasz made using openFrameworks.  Now, if you’re a developer geek and have open frameworks installed on your machine than you will know that you can access our code and play around with it.  So go get Nawlzy!

Also, whilst I’m in the happy mood for previews here’s few new images that will be coming out exclusively on the ipad app.  I got busy drawing my ass to include the other 14 of the 28 clips. Here’s two, checkity check…

It’s all about to get MAD BIONIC again! YEE-HAW!

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Episode 9 – developments…

Posted by: Sutu on February 7. 2011 at 7:00 pm

The new ep is coming together.  Set at the Custard video game arcade on the eve of OPN.SRC night.

Nu Crux: It’s Open source night.  Meaning, all players’ gotta get their brains screened before they jack in to the game.
Reon: We wanna see what they got under the hood.

There’s a few new characters coming into this ep including some of the founders of the AISM casting crew being Nu Crux and Reon.

Half of this episode will be set inside a virtual environment, where players have to battle it out.

Nu Crux: The objective (of the game) is as old as the hills, kill and conquer. But you can’t simply pull a oozi and go out blazing to get a kill. You gottta kill creatively. You get scored on imagination, freestyle wit, and technical abillity.   The other deciding factor is the crowd vote which includes everyone in Custard aswell as all the people freq’d on remotely.

I’m trying to take a slightly different approach for the design of this ep.  I’m not sure where it’s heading exactly but it involes building the environment as some sort of mechanism out of these parts…

[CLICK TO ZOOM]

I imagine the players will sweep between massive shifting debris and twisted animated machinery.

Meanwhile, here’s an image from inside Custard. A lot of hoogie mod kids in there…

and here’s the DIE view…

OK, that’s enough spoilers for the moment.  This episode is quickly turning into a multidimensional monster. I’ll post a few more images next week as it all develops.  Bare with me. I am motoring along but there’s so many more drawings to do.  Stay freq’d, stay NAAAAAAAAWWWWWLLLLLLLZZZZEEEEEEE!!!!

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Episode 8 – GRIMSHAWS – is now online!

Posted by: Sutu on January 18. 2011 at 6:05 am

The latest episode of Nawlz brings you 2 fishburgers, an octopus waitor, a beautiful girl wearing emotion sensing jewelery, Virginia Rocket and a pro skater with bionic legs. Go get Nawlzy!

Big thanks to Jordan King of Speakerwrath for the sounds.  A new single from that episode will be coming out very soon.  Stay freq’d! Also thanks to Kingston Trinder for his fine editing.

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