Archive for the ‘Press’ Category

Nawlz Ipad app out now!

Posted by: Sutu on September 11. 2011 at 11:14 pm

BAMN! The Nawlz ipad comic has hit itunes…  The first episode is FREE!! Waste no time, GO GET NAWLZY, get touchy, and feely, and swipey, tilt it, pinch it, pan it, shake shake shake it, the Nawlzy world will react in new ways that make perfect sense.

After one year of custom developing our own special tech for porting flash to iPad, we’ve discovered that the ipad was indeed designed for Nawlz.  And so many people were asking, why didn’t you use the flash ipad packager? Well, the reason is, the packager kinda sucks and I got a grant from Film Victoria that allowed me to do things my way, how I like to do it. We have created the ultimate Nawlz to iPad engine!   Tell your friends, share the video, pump that shit out there for me, so I can start porting season 2 asap!

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Posted by: Sutu on March 3. 2010 at 10:02 pm

YES! Nawlz has been nominated for a SXSW award.
We’re going up against the likes of HBO and UBISOFT. Check it out here:
Look for us under the experimental section and vote for us here:
If we win. That would be a beautiful story of the Nawlz indy kids (team of 2) knocking out the big ugly greedy capitalists (team of… whatever)

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Nawlz in Wooden Toy

Posted by: Sutu on May 30. 2009 at 1:12 am

Nawlz was recently featured in Melbourne-based Wooden Toy magazine.  Creator of the mag, Timba Smits, liked the idea of Nawlz being first concceived on brown paper.  He rendered the interview in the brown paper colour and texture.  Nice one Timba, I like it!

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Scott McCloud talks post print comics…

Posted by: Sutu on March 23. 2009 at 10:38 pm

TED posted this talk by Scott McCloud early January. For those of you who don’t know Scott McColud is possibly the biggest nerd on the planet when it comes to comics. The talk follows on from his book ‘Understanding Comics’ where he explains the magic of comics and how they are evolving. Recently Nawlz was referenced on Scott’s website here within the section entitle “The Infinite Canvas”.

“The “infinite canvas” is a challenge to think big; a series of design strategies based on treating the screen as a window rather than a page. The basic premise is that there’s no reason that long-form comics have to be split into pages when moving online. Pages are an option—and they can work well when screen shapes are taken into account—but the advantages of putting all panels together on a single “canvas” are significant and worth exploiting.”
– Scott McCloud

The reference to Nawlz is found under the Multimedia Model:

“Comics using cinematic sound and motion like Broken Saints, or with complex autonomous panel rearrangements as in Nawlz

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Nawlz review at Webcomic Overlook

Posted by: Sutu on March 23. 2009 at 10:20 pm

There’s a detailed review and synopsis of Nawlz at the Webcomic Overlook
It also covers a bit of the technical side of things and talks about where Nawlz might fit within the scheme of post-print and future comics. 

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